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Weekly Design Exercise abbrev. DEX

/‘wiːkli/ /‘dɪˈzʌɪn/ /‘ɛksəsʌɪz/ | noun

noun: weekly design exercise; plural noun: weekly design exercises

1.Activity requiring physical effort occurring once a week, carried out to sustain or improve health and fitness of your freakin’ mind.

E.”Weekly Design Exercise improves your Adobe skills and design power"

Feel free to jump into our weekly design brief and produce a mini design project. They are completely free. No catch! These exercises are The Graphic Design School’s contribution to the continuum of the design education of our design graduates, students and the design world at large. Gosh darn that’s nice of us!

Who is this for?

Whether you are a Beginner, Intermediate or Advanced level designer. There is a brief to suit you. Follow the instructions in the brief to the letter.

How do I submit my work?

Once your done upload your image to share. We may upload your image to our new Instagram page, be sure to include your Insta handle (@username) so we can credit you. If you don’t have an Instagram account, you can just type in your name. Leave your details blank if you like.

What is a good size for the images?

Please make sure your image is of good resolution, it shouldn’t exceed more than 5mb or thereabouts. png, jpeg, svg all acceptable formats. By uploading your image you are giving us permission to publish it.

Can I subscribe to this awesome concept?

If you would like to receive an email from us each week with the brief and video. Be sure to subscribe at the top right of this page. We won’t share your information or be spammy.

What if I want to go further?

If you love what we do, and think you would like to try your hand at becoming a designer. Check out our courses here.

Can I contribute?

If you would like to become a regular video contributor, let us know. Even though we offer them for free, we pay contributors. Or if there is a technique that you would really like to learn, email us a visual, and any ideas you may have.

Can I contact The Graphic Design School?

Anything else you need or want to ask contact us at: info@thegraphicdesignschool.com

Can I be a voice of TGDS?

If you want to spread the good word to your design friends feel free to share this page on social media ;)

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Using Adobe Dimension for a Perfect Packaging Showcase
31mins Icon for dimension Adobe SoftwareIcon for illustrator Adobe SoftwareIcon for photoshop Adobe Software
Design Brief:
Create a realistic 3D mockup with a scene/background using Adobe Dimension.
beginner:
Use one of the scene backgrounds in Dimension, add one pack and add a label/decal to the pack. Make sure the lighting and shadows match elements in the background image. Preview and render your scene.
intermediate:
Use one of the scene backgrounds in Dimension, or a solid colour background, add multiple packs and add a label/decal to the packs, showing colour and/or material variants. Make sure the lighting and shadows match elements in the background image. Preview and render your scene.
advanced:
Use a solid colour background, photographic background or a pattern background, add multiple packs and add a label/decal to the packs, showing colour and/or material variants. Play with packs at contrasting angles and heights. Make sure the lighting and shadows match elements in the background image, if relevant. Preview and render your scene.
Design Constraints:
Use Adobe Dimension to create your 3D photorealistic mockup.
Design Goals:
Create a Photorealistic mockup showcasing a label or decal on an object within a scene or coloured background in Adobe Dimension.
Tools & Techniques:
Adobe dimensionAdobe IllustratorAdobe Photoshop
Total Time Allowed:
30 Minutes for Beginner: add a scene, object and label to your object/pack, make sure lighting is realistic. Preview and render your scene*. 60 Minutes for intermediate: add a scene, multiple objects and label to your objects/packs, make sure lighting is realistic. Preview and render your scene*. 60-90 Minutes for advanced: use a solid colour background or pattern background, add multiple packs and add a label/decal to the packs, showing colour and material variants. Make sure lighting is realistic. Preview and render your scene*. *The preview and rendering stage does not need to fit into the allocated time allowed - a higher resolution image will take longer to preview and render

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