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You Too Can Create Your Very Own Digital Characters

lukeOriginally published 15 March 2014Updated 12 March 20267 min read
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Luke Feldman — Australian multimedia designer and creator of the Scaffs character universe.

Originally published 2009. Updated March 2026.

Character design is one of the most enduring disciplines in graphic design — and one of the most transferable. Characters appear in branding, editorial illustration, motion graphics, games, apps and animation. The principles that make a compelling character are the same whether you are working on a mascot for a startup or a figure for a graphic novel.

Luke Feldman is an Australian multimedia designer who has written tutorials for international magazines and websites on Illustrator, Photoshop, Flash and After Effects. He is the creator of Scaffs — a world of bizarre, vibrantly coloured characters that have appeared across a wide range of print and digital media.

A note on AI: AI image generation tools can now produce character concepts quickly. They are useful for initial ideation — generating visual directions to react to. But the ability to build a character from scratch, control every line and colour decision, and produce a clean, scalable vector file remains a distinct and valuable skill. This tutorial teaches that skill.

You can read the interview with Luke here.

Final Image Preview

This is where we are heading — a clean, fully coloured vector character built from a hand-drawn sketch:

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Finished vector character — the result of this tutorial. Designed by Luke Feldman.

Step 1: Start with a Sketch

Hone your doodling skills — the foundation of every great character is a drawing. Sketch your character by hand, then scan it and save it as a .jpg. Keep the sketch loose at this stage; precision comes later.

I use Photoshop for the scan adjustment, but any image editor that lets you increase the contrast will work.

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Original hand-drawn sketch — the starting point for the digital character.

The finished Illustrator file (CS2 compatible) is included for reference. The tutorial uses Illustrator CS4, but the process is the same across all current versions of Illustrator.

Step 2: Decide on Your Output

Before opening Illustrator, know what this character is for.

A print design needs CMYK colour mode and a minimum of 250 dpi. A web or screen design uses RGB at 72–96 dpi. Getting this wrong at the start means correcting it later — which is always more work than doing it right from the beginning.

Step 3: Set Up Your Illustrator Document

Create a new document via File > New. For this tutorial, we are working in CMYK at 300 dpi (print output).

Make sure the following panels are visible — all available from the Window menu:

  • Layers Panel
  • Stroke Panel
  • Color Panel
  • Appearance Panel
  • Pathfinder Panel
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Illustrator workspace set up with all required panels visible.

Step 4: Place the Sketch

Import your scanned sketch via File > Place. Name this layer ‘Sketch’ by double-clicking the layer name in the Layers Panel.

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Sketch placed into Illustrator and named on its own layer.

Step 5: Set Sketch Transparency and Lock the Layer

Select the sketch image and set transparency to 30%. This lets you trace over it while seeing your vector lines clearly.

Lock the Sketch layer by clicking the checkbox next to the Eye icon in the Layers Panel. Locking it means you cannot accidentally select or move it while tracing.

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Sketch at 30% transparency with the layer locked — ready for tracing.

Step 6: Create the Artwork Layer

Create a new layer via the Layers Panel dropdown menu — select New Layer and name it ‘Artwork’. Shortcut: Command-L (Mac) or Ctrl-L (PC).

All your vector work will live on this layer.

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New 'Artwork' layer created above the locked Sketch layer.

Step 7: Trace the Character Outline

Select the Pen Tool and set the Stroke weight to 1 in the Stroke Panel. Colour: Black (C:100 M:100 Y:100 K:100).

Trace the character in this order — working from large to small keeps the proportions right:

  1. Body
  2. Head
  3. Arm
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Body, head and arm traced with the Pen Tool — build large shapes first.

Step 8: Add the Details

Continue tracing the remaining elements. When drawing the thumb, leave the path open — do not connect the endpoints.

  1. Thumb (open path)
  2. Ear and eyes — use the Ellipse Tool for the eyes
  3. Teeth and mouth

Getting the main body shape right first, then going back to add details, produces a more coherent character. The proportions stay honest to the original sketch.

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Character outline complete — all details added after the main body forms.

Step 9: Add a Background

Create a new layer (Command-L or Ctrl-L) and name it ‘Background’. Place it below the Artwork layer.

Use the Rounded Rectangle Tool to draw a simple background shape with Fill colour C:30 M:30 Y:60 K:0 (a warm neutral). Lock this layer when done.

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Background layer added — rounded rectangle in a warm neutral tone.

Step 10: Add Colour

Create an orange colour using the Color Panel: C:0 M:50 Y:100 K:0. Use the Panel’s dropdown to select Create New Swatch — this adds it to your Swatches Panel for easy reuse.

Select the Artwork layer. Fill the body, head and arms with the new orange. Darken it slightly around the eye area using C:0 M:50 Y:100 K:10.

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Character filled with orange — body, head and arms coloured consistently.

Step 11: Add a Belly Button

Using the Ellipse Tool, draw two concentric circles for the belly button. Both use the same orange as the body — the slight tonal difference between inner and outer ellipses comes from the overlap.

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Belly button added using two overlapping ellipses.

Step 12: Set Up the Border

Select the Artwork layer. Select all the elements you want a border around: head, body, arm, thumb, teeth and mouth. Copy them (Command-C or Ctrl-C).

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Character elements selected in preparation for the border technique.

Step 13: Create the Border Layer

Create a new layer named ‘Border’. With it selected, paste in front using Edit > Paste in Front (Command-F or Ctrl-F). Paste in Front places the objects in exactly the same position, in front of whatever is currently selected.

Turn off the Artwork layer visibility so you can work cleanly on the Border layer.

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Border objects pasted in front on their own layer — Artwork layer hidden.

Step 14: Clear Appearance and Fill Black

With the Border objects selected, open the Appearance Panel and use its dropdown to select Clear Appearance. This removes all existing strokes and effects — which prevents errors when merging with the Pathfinder Tool.

Fill the cleaned objects with Black (C:100 M:100 Y:100 K:100).

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Border objects with cleared appearance and black fill applied.

Step 15: Merge with Pathfinder

With the Border objects still selected, go to the Pathfinder Panel and select Merge. This combines all objects into one unified shape.

Add a Stroke with weight 6, colour Black (C:100 M:100 Y:100 K:100).

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Pathfinder Merge applied — all border objects combined into one shape with a black stroke.

Step 16: Add the Outer Border

Copy the merged object and paste it behind using Edit > Paste in Back (Command-B or Ctrl-B). Paste in Back places it in exactly the same position, behind the current selection.

Change the Fill and Stroke colour to C:15 M:15 Y:30 K:0 (a lighter warm tone). Increase the Stroke weight to 10. This creates the layered border effect.

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Outer border added behind — Paste in Back creates the layered border effect.

Step 17: Experiment and Extend

The techniques in this tutorial — Pen Tool tracing, Pathfinder operations, layered borders — can produce a wide range of character styles. Graffiti, retro, comic book, flat design: the same Illustrator workflow underpins all of them.

The Pathfinder Panel in particular is worth exploring further. Combined with colour, it can create stencil and cut-out effects that would take much longer to achieve by hand.

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Finished character — built entirely from a hand-drawn sketch using Illustrator's core tools.

What to Try Next

Character design connects to almost every area of graphic design — branding, motion, publishing, games, apps. The vector skills you practised here are the same ones used across all of them.

A few directions worth exploring:

  • Colour variations — build the same character in three different colour palettes and observe how the personality changes
  • Style variations — try the same character in a flat design style, then in a more illustrated style
  • Expression range — design the same character with five different expressions; this is a core character design skill for any animation or branding project
  • AI as a starting point — tools like Adobe Firefly can generate character concept sketches quickly. Use them as inspiration to react to, then build your own version from scratch in Illustrator

At TGDS, we teach Illustrator as part of our core graphic design curriculum — covering not just the tools, but the thinking behind character and illustration work.

Want to develop your illustration and character design skills? Explore our graphic design courses.

Related reading: Putting Together an Effective Portfolio — how to present tutorial and self-initiated work effectively.

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